The final chapter of the four-part divinity series, where we share the mythologies behind some of the Gods, Goddesses and their folklore in Mortalissar, is finally here. If you've missed Part 1, Part 2 and Part 3, just click on their respective links and they'll open up new windows for you. For our final part, we'll look at the deities, their folklore and myths from the continents of Djasandur, the Iosian Peninsula and the Bridgelands of Iorensia.
Following the initial Magic in Mortalissar post we made 26 April 2019, here then is a comprehensive expansion of the different magic systems practiced in the world (at least during the time of Tae 4329). Unlike most fantasy secondary worlds, where the magic system is primarily the same in terms of spell-casting method, ingredients required, rituals needed, results expected, costs incurred, etc., Mortalissar is different in a sense that a wizard from one part of the world practices magic differently from a wizard from a different region.
As you can already see from the interactive guide map above, there are eight main magic systems spread out across the world. Each system is unique not because they reside within a specific continent, but because they have different cost-benefit/effort-result systems. For example, the Core Collective Magic System is perhaps the most widely practiced, but it is not limited to just one or two continents. Let's delve into each magic system so you'll gain a better understanding on how different they are.
About the World
This section highlights the world of Mortalissar in greater detail, especially her territories, countries, races, magic, calendar and belief systems. Occasionally, I will write short fiction stories relevant to a particular realm to define its unique characteristics set against a larger canvas. Hopefully, over time, the collection gives you, the reader, a greater appreciation of the uniqueness of this world, and her many qualities and flaws.