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The Eight Magic Systems of Mortalissar

5/6/2019

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Magic in Mortalissar is never static, unified within one system or stable.
Following the initial Magic in Mortalissar post we made 26 April 2019, here then is a comprehensive expansion of the different magic systems practiced in the world (at least during the time of Tae 4329). Unlike most fantasy secondary worlds, where the magic system is primarily the same in terms of spell-casting method, ingredients required, rituals needed, results expected, costs incurred, etc., Mortalissar is different in a sense that a wizard from one part of the world practices magic differently from a wizard from a different region.

As you can already see from the interactive guide map above, there are eight main magic systems spread out across the world. Each system is unique not because they reside within a specific continent, but because they have different cost-benefit/effort-result systems. For example, the Core Collective Magic System is perhaps the most widely practiced, but it is not limited to just one or two continents. Let's delve into each magic system so you'll gain a better understanding on how different they are.

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Magic in Mortalissar

26/4/2019

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Image source: https://www.yiming.wiki/fullscreen-page/comp-jp18ssya15/a87ff453-f316-11e8-8c97-12efbd0b6636/0/%3Fi%3D0%26p%3Dcgbna%26s%3Dstyle-jp18sucd
Magic in Mortalissar does not occur to anyone. To become someone with the ability to cast magic, one needs to first become attuned to it. In general, there are four stages in a wizard's lifecycle: Awakening, Apprenticeship, Mastery and Succession.

To become a wizard, one must first undergo the Awakening. This normally happens when the wizard is young (no more than 15 years of age at least in human terms). As the wizard gets older, his or her mind will be filled with a different kind of knowledge of the world, romance, relationships, etc. that may impede realizing his or her fullest magical potential (sometimes to a detrimental end). So the choice to become a wizard solely rests on the individual and the sacrifices he has to make once he chooses the magic path.

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    About the World

    This section highlights the world of Mortalissar in greater detail, especially her territories, countries, races, magic, calendar and belief systems. Occasionally, I will write short fiction stories relevant to a particular realm to define its unique characteristics set against a larger canvas. Hopefully, over time, the collection gives you, the reader, a greater appreciation of the uniqueness of this world, and her many qualities and flaws.

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    Mortalissar: Aramyss
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    Mortalissar: Iorensia
    Mortalissar: Serpentriss
    Mortalissar: Zargandar
    Mythologies
    Religion
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Copyright of @ Terry Astrial (https://www.allastria.com & https://www.facebook.com/allastria)
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